aG Aim 1500 Series Training Manual

aG Aim 1500 Series Training Manual

Page 1 - aG Target Shooting 1500 Series Training Manual




aG Aim

Training Manual


1500 Series - March 2019










Table of Contents


**Click on a topic below to jump to that section





Table of Contents

aG Aim Overview



  • aboutGOLF offers various aG Aim game venues including: 


  • Alien Blaster
  • Bubble Pop
  • Gunslinger
  • Shooting Gallery
  • Warehouse 39
  • Glass Shootout
  • Pro Hunter - Deer
  • Pro Hunter - Ducks
  • Golf and Skeet


Table of Contents

Alien Blaster



Shoot and destroy alien invaders before they destroy you.  Your final score is calculated based on your accuracy, health, and completion.


Settings Menu


  • Shoot at the Gear icon at the top left of the game screen to display the setting options including: 
  • Resume - Resume the current game
  • Restart - Restart a new game
  • Main Menu - Return to the Main Menu
  • Music - Click to turn music On or Off
  • Sound - Click to turn sounds On or Off




















Table of Contents

Alien Blaster


How to Play


  • At the Main Menu, shoot at the Start button to start.
  • The top of the screen displays your current score.
  • At the bottom left of the screen, the number of bullets you have left displays. 
  • Each player starts with 12 bullets.
  • When you run out of bullets, shoot the Reload button to reload your weapon.
  • Your health, or the number of lives you have left, display in green at the bottom right.
  • Each player starts with 20 lives.
  • Use the crosshairs to aim your shot.
  • Take shots at the alien invaders until they are completely destroyed.
  • The life meter above the alien will turn to red when they are dead.
  • Avoid being hit by the alien invaders by strategically choosing when to shoot each alien.
  • Each time you are hit, you lose a life.
  • The game ends when you have no lives left - all lives will display in red at the bottom right.  
  • Your final score along with your accuracy, health and % completion display at the end of the game.
  • Note: You can pause the game at any time by hitting the Escape key. To exit the game, choose Quit at the Main Menu.




Table of Contents

Bubble Pop


Shoot to pop the bubbles before they fall off the screen.  Once any one of the bubbles falls off the screen, the game is over.


Settings Menu


  • Shoot at the Gear icon at the top left of the game screen to display the setting options including: 
  • Sounds - Click to turn sounds On or Off
  • Music - Click to turn music On or Off
  • Menu - Return to the level/game venue screen
  • Restart - Restart a new game
  • Go - Return to the current game in process



























Table of Contents

Bubble Pop


How to Play


  • At the Main Menu, shoot at the GO button to start
  • Choose a level/game venue to play including:
  • Sunset Bay
  • Snow Peak
  • Green Hills
  • At the top right, the total points display.
  • Take shots to hit the bubble before it lands and hits the protective wall or falls off the screen.
  • If the protective wall exists, the bubble will destroy that part of the wall when it lands on it.
  • That part of the wall will now be missing and no longer provide protection.
  • If you hit the bubble before it falls through the wall and off the screen, the wall is rebuilt and will provide protection again. 
  • Once the bubble falls off the screen the game is over.
  • At the end of the game your score along with the high score for all players is displayed.
  • Choose the Menu button to return to the previous screen to select a different level/game venue or choose the Return button to restart and play the same game venue again.
  • Note: During game play, you can exit at any time by choosing the Escape key.  You can also exit the game at the Main Menu by choosing the X at the upper left of the screen.




Table of Contents

Gunslinger 



Shoot the moving targets to keep them in the air.  Balance more than one target at a time for extra bonus points.  Do not let them fall!


Settings Menu


  • Shoot at the Gear icon at the top left of the game screen to display the setting options including: 
  • Sounds - Click to turn sounds On or Off
  • Music - Click to turn music On or Off
  • Main Menu - Return to the Main Menu
  • Restart - Restart a new game
  • Go - Return to the current game in process



























Table of Contents

Gunslinger 


How to Play


  • At the Main Menu, shoot at the GO button to start
  • At the top left under the cowboy hat, the number of lives left are displayed. 
  • Each player starts with 10 lives.
  • Next to the number of lives is the current round.
  • You advance to the next round after earning a designated number of points.
  • At the top right are the dollars or points you have earned thus far.
  • Each time you hit a target, points are added to your score. 
  • If you miss a target and it falls off the screen, you lose a life.
  • Keep hitting the targets until they explode to receive the maximum points. 
  • Be careful not to hit a bomb or a dynamite stick, as you will lose a life.
  • Some of the targets initiate special functions when hit:  
  • Hit the box - the targets will be enlarged.
  • Hit the star - the targets will now move in slow motion.
  • When you have used up all your lives, the Game Over screen will display showing you your score and the high score for all players who have participated.
  • Choose to return to the Main Menu, or click Restart to begin a new game.
  • Note: During game play, you can exit at any time by choosing the Escape key.  You can also exit the game at the Main Menu by choosing the X at the upper left of the screen.






















Table of Contents

Shooting Gallery 




Shoot the moving targets as they appear. Shoot them one after another for extra bonus time.  Points are based on whether it is the first, second, third (or so on) target hit for that session.


Settings Menu


  • Shoot at the Gear icon at the top left of the game screen to display the setting options including: 
  • Sounds - Click to turn sounds On or Off
  • Music - Click to turn music On or Off
  • Main Menu - Return to the Main Menu
  • Restart - Restart a new game
  • Go - Return to the current game in process




















Table of Contents

Shooting Gallery 


How to Play


  • At the Main Menu, shoot at the GO button to start
  • The total time left to take shots displays at the top middle.
  • The total points won so far displays at the top right along with the current level. 
  • Points are awarded based on if it is the first, second, third (and so on) target you hit for that session.
  • Shoot to hit the targets before they disappear from view.
  • During the game, when you reach a designated number of points, you will receive a bonus of extra time and move to the next level.  
  • For each level you reach, you will receive additional bonus time.
  • Try to hit as many targets as possible before your time runs out.
  • When your time is up, the Time Up screen will display showing you your score and the high score for all players who have participated.
  • Choose to return to the Main Menu, or click Restart to begin a new game.
  • Note: During game play, you can exit at any time by choosing the Escape key.  You can also exit the game at the Main Menu by choosing the X at the upper left of the screen.


























Table of Contents

Warehouse 39 



Shoot all the metal targets using the least number of bullets - as fast as possible.  There is no time limit to the game however your time to complete is calculated as part of your final score. 





Shoot to start




















Shoot each target twice













Table of Contents

Warehouse 39 


How to Play


  • At the Main Menu, shoot anywhere on the screen to start.
  • At each station, one or more targets will display.
  • You must hit each target twice to count as dead.
  • At some stations you can earn bonus points by shooting the head or the center mass area.  
  • Head Shots = 500 bonus points
  • Center Mass Shots = 250 bonus points
  • After all targets have been hit, the Course Complete screen will display and list the following:
  • Your total shots taken
  • Total time to complete 
  • Bonus points won
  • Your Final Score
  • If your score falls in the top 10 best scores, you will be prompted to enter your name.
  • The leaderboard displays at the end of the game showing the top 10 participants.
  • Note: You can exit the game at any time by choosing the Escape key.


























Table of Contents

Glass Shootout 




Shoot all the bottles, cups and glasses and other required targets with the least number of bullets - as fast as possible.  Your score is calculated based on your total time and total shots taken.






 

Table of Contents

Glass Shootout 



How to Play


  • At the Main Menu, shoot anywhere on the screen to start.
  • The game features 5 shooting stations.
  • By shooting all the glass targets at a station, the game moves to the next station automatically.
  • Note:  It is possible to shoot station 3 targets from station 2.
  • The game also features targets  that you can shoot at but do not score - such as mirrors and metal objects.
  • There is no time limit to the game.
  • After all the required targets have been hit, your final score will be displayed along with your total shots taken, and the total time to complete.
  • If your score falls in the top 10 best scores, you will be prompted to enter your name.
  • The leaderboard displays at the end of the game showing the top 10 participants.
  • Note: You can exit the game at any time by choosing the Escape key.
















Table of Contents

Pro Hunter - Deer 



Shoot all the deer with the bullets provided in the allotted time period.  The game ends when the player runs out of bullets or time, or if the player successfully shoots all the deer.


There are two different game venues provided:  The Old Farm or Miller’s Creek.







































Table of Contents

Pro Hunter - Deer 


How to Play


  • At the Main Menu, shoot at the Old Farm or Miller’s Creek sign to start.
  • Each game venue is separate and has it’s own leaderboard.
  • The Old Farm venue:
  • Number of Deer =7 
  • Number of Bullets = 16 
  • Time Limit = 2:00 minutes
  • The Miller’s Creek venue:
  • Number of Deer = 4 
  • Number of Bullets = 10 
  • Time Limit = 30 seconds
  • At the bottom of the screen, the time remaining, the number of deer to hit, and the number of bullets left display.
  • The game ends if you run out of time or run out of bullets.
  • Try to hit all the deer with the bullets provided in the allotted time.
  • The game imitates ballistics, so it is necessary to lead the targets and consider elevation. 
  • At the end of the game your total score is displayed.  
  • Points are awarded as follows: 
  • Time Points - Only awarded if you hit all the deer before your time runs out.
  • Bullet Points - Only awarded if you hit all the deer before your bullets run out.
  • Deer Points - The total deer hit x 5000.
  • Total Points - The total deer points plus any time or bullet points earned.
  • If your score falls in the top 10 best scores, you will be prompted to enter your name.
  • The leaderboard displays at the end of the game showing the top 10 participants.
  • Note: You can exit the game at any time by choosing the Escape key.



Table of Contents

Pro Hunter - Deer 



The Old Farm Venue











Miller’s Creek Venue















Table of Contents

Pro Hunter - Ducks 



Shoot all the ducks with the shells provided in the allotted time period.  The game ends when the player runs out of shells or time, or if the player successfully shoots all the ducks.






Duck Blind One




















Duck Blind Two














Table of Contents

Pro Hunter - Ducks 


How to Play


  • At the Main Menu, shoot at the Shoot to Start button to start.
  • The time remaining to take shots displays at the bottom left of the screen. 
  • You have a total of 3 minutes to hit all the ducks.
  • To switch between duck blinds, shoot at the Switch Blind target.  
  • There are two different duck blinds to shoot from.
  • The number of ducks left to hit displays next to the Switch Blind option.
  • At the bottom right, the number of shells left displays.
  • The game ends if you run out of time or run out of ammo.
  • Try to hit all the ducks with the shells provided in the allotted time.
  • The game imitates ballistics, so it is necessary to lead the targets and consider elevation. 
  • At the end of the game your total score is displayed.  
  • Points are awarded as follows: 
  • Time Points - Only awarded if you hit all the ducks before your time runs out.
  • Bullet Points - Only awarded if you hit all the ducks before your ammo runs out.
  • Total Points - The total ducks hit x 5000, plus any time and/or bullet points.
  • If your score falls in the top 10 best scores, you will be prompted to enter your name.
  • The leaderboard displays at the end of the game showing the top 10 participants.
  • Note: You can exit the game at any time by choosing the Escape key.




Table of Contents

Golf and Skeet


 

Golf and Skeet is a unique game that allows two players to compete against each other to try to hit the most clay pigeons.  Player one uses the shooting gun while player two uses a golf club.