aG Bar Games 1500 Series Training Manual

aG Bar Games 1500 Series Training Manual

Page 1 - aG Bar Games 1500 Series Training Manual





aG Bar Games

Training Manual


1500 Series - March 2019















Table of Contents


**Click on a topic below to jump to that section






Table of Contents

Bar Games Overview



  • The aboutGOLF Bar Games collection offers the following games that can be played in your golf Simulator:


  • Beer Pong
  • Cornhole
  • Darts


Darts:  City Venue




Table of Contents

Beer Pong



Beer Pong is a golf-based game of Beer Pong.  Instead of tossing ping pong balls into cups, the players execute golf shots.  Players take turns hitting shots at their opponent’s cups. 


To play the game, teams take turns hitting shots at their opponent’s cups.  The first team to eliminate all their opponent’s cups, or the team with the highest score at the end of all the rounds, is the winner. 


If a ball collides with any object in the level scene, it has 7 seconds to land in a cup. Once the 7 seconds is up, the ball will be removed from play. 



Beer Pong:  50 Yard Level





















Table of Contents

Beer Pong


How to Play


  • At the Main Menu, select a Level to start.
  • Choose from three different Levels of difficulty by distance and the size of the cups including:
  • 25 yards
  • 50 yards
  • 75 yards
  • Next select your game options:
  • Rounds to Play - Select from 1 - 10 rounds
  • Shots per Round - Select from 1 - 10 shots
  • Ball Size - Select ‘S’mall or ‘L’arge
  • Ball Cam Only - Select to turn on/off ball cam view for shot play
  • Choose Start to begin.
  • Team 1 is up first and takes shots.
  • The number of shots left to take for the round displays in the Team Up box.
  • If the ball collides with an object in the level scene, it has 7 seconds to land in the cup before it is removed from play.
  • After Team 1 has taken all their shots, Team 2 is up to take shots.
  • The team that eliminates all their opponent’s cups first wins.  Or the team with that eliminates the most cups at the end of all the rounds wins (the team with the highest number of points).






Round 1 of 2 Starting



Table of Contents

Beer Pong


Scoring 


1 point is awarded for each cup eliminated. 




Game Over - Team 2 wins with 2 points




Table of Contents

Cornhole



Cornhole is a golf shot based game in the same spirit as traditional Cornhole. Instead of tossing bags at the board, the player will execute golf shots to launch bags at the board. 


This mode of Cornhole uses the standard Cornhole scoring method but has some gameplay differences. 

Instead of 2 boards, teams both use the same board.


There are two teams - Team 1 and Team 2 - who alternate shots at the board.  It does not matter how many players there are for each team, and each team manages their own player turns. Team 1 is always up first. 








Table of Contents

Cornhole


How to Play


  • At the Main Menu, choose Play to start.
  • Choose the Play To score - either 7, 15 or 21.  This is the score needed to win the game.
  • Click Start to begin the game.
  • The game progresses in Frames
  • Each team hits 4 shots alternately. 
  • After each team hits all their shots, the final score is tabulated for the Frame
  • If there is no winner, the game progresses to the next Frame
  • The winner is the first team to reach or exceed the Play To score. 
  • After the winning team is announced, click OK to restart the game again. 
  • You can quit (X) or restart the game (R) at any time using the buttons located at the top right of the screen.



Team 1 is up first - No shots taken yet

























Table of Contents

Cornhole


Scoring 


  • Each bag on the board at the end of the Frame is worth 1 point. 
  • Each bag that goes in the hole is worth 3 points. 
  • A bag that falls off the board does not count. 
  • A bag that hits the ground before going on the board does not count. 
  • A bag that falls into the hole because of another bag hitting it counts as 3 points. 
  • The score for the Frame is the difference of the team totals.




Team 1 wins the frame and is up 1 point









Table of Contents

Darts 



Darts is a golf-based version of traditional darts. Instead of throwing darts, the players execute golf shots. 


This version of darts offers 3 scoring modes and 2 venues. Of the 3 scoring modes, an additional simplified rule set is also offered. 




Outdoor Venue:  501 Game





Table of Contents

Darts 


How to Play


  • At the Main Menu, select a game.  Choose from the following dart games:
  • 501 - Both teams start at 501 points.  The first team to reduce their points to 0 wins.
  • 301 - Both teams start at 301 points.  The first team to reduce their points to 0 wins.
  • 101 - Both teams start at 101 points.  The first team to reduce their points to 0 wins.
  • Cricket - The first team to close out all sections (15 - 20 plus the Bullseye) wins.
  • Select the scoring rules including:
  • Standard Rules - See the Scoring section for how Standard Rules are applied for each game.
  • Easy Rules - See the Scoring section for how Easy Rules are applied for each game.
  • Select a level:
  • 25 yards
  • 50 Yards
  • 75 Yards
  • 100 Yards
  • Custom - A custom level you have previously setup.
  • Finally select the venue to play in:
  • City or Outdoors
  • In the game you can adjust your level settings by clicking on the Menu button at the top right:
  • Click the Menu button and choose Board Settings at the Options box.
  • You can set the following options for your game:
  • Distance to Bullseye, Diameter, Height and Tilt
  • To save your settings to the Custom game level, choose Save As Custom.
  • Each team alternates taking 3 shots/darts.
  • The team winner is determined by the game and scoring rules selected. 
  • Both a standard and simplified set of rules are offered for each game.
  • At the end of the game, the winning team is displayed.
  • You can quit the game at any time and return to the main menu by choosing X at the top right.














Table of Contents

Darts 


Scoring 


Darts offers both a Standard and Easy set of rules for each game type including:


  • 501 Standard Rules and 501 Easy Rules 
  • 301 Standard Rules and 301 Easy Rules 
  • 101 Standard Rules and 101 Easy Rules
  • Cricket Standard Rules and Cricket Easy Rules 


501 Standard Rules 


  • For 501 Standard Rules, both teams start with a score of 501. 
  • Each team takes turns hitting 3 shots/darts. 
  • To win the game, one team must reduce their score to exactly 0 before the other team finishes. 
  • In addition, the final scoring dart that reduces the score to 0 must hit a Double (outer ring), or Bullseye (the inner red bullseye = 50 points and the outer green bullseye = 25 points).
  • Bust occurs if the team score is reduced to 0 without hitting a Double (outer ring), or Bullseye for their last shot.
  • Also, if the team score is reduced to 1 or below 0, that shot is considered a Bust
  • When a Bust occurs, the team loses their turn and their score is re-set to their previous score.


501 Easy Rules 


  • For 501 Easy Rules, the Bust rule is removed. 
  • The first team to reduce their score to 0 or less than 0 wins. 


301 Standard and Easy Rules 


  • 301 Standard and Easy Rules are the same as 501 rules except each team starts at 301 points. 


101 Standard and Easy Rules 


  • 101 Standard and Easy Rules are the same as 501 rules except each team starts at 101 points. 









Table of Contents

Darts 



Scoring 



Cricket Standard Rules 


  • For Cricket Standard Rules, each team starts with a score of 0. 
  • Teams take turns hitting 3 shots/darts at sections of the board until that section is closed. 
  • The only sections of the board in play are 15 - 20 and the Bullseye. 
  • To close a section, a team must hit that section 3 times.  For example, hit a 20 section 3 times.
  • A team can also close a section by:
  • Hitting a Triple area (inside ring) 1 time.
  • Hitting a Double area (outside ring) 1 time plus hitting a single area of the same section 1 time.
  • The inner Bullseye counts as 2 hits and the outer Bullseye counts as 1 hit. 
  • After each hit, the team's Cricket board will indicate how many hits they have for a section. 
  • A single slash indicates 1 hit, an X indicates 2 hits, and a circle with an X in the middle indicates 3 hits - meaning that section is now closed. 
  • Once a section is closed, a team may score points by hitting that section. 
  • When both teams close the same section, that section can no longer be scored on. 
  • The winning team is the first team to close each section with the highest score (or equal score). 


Cricket Easy Rules 


  • For Cricket Easy Rules, the first team to close all sections wins the game.
  • No score is tabulated. 




Table of Contents

Darts 





Outdoor Venue 

301 Game




















City Venue

Cricket Game













Table of Contents

Screen Configuration for Best Fit



aG Bar Games Custom Aspect Ratio Support 


A custom aspect ratio can be configured for the aG Bar Games if desired. This is especially useful for single projector aG Curve installations in which the aspect ratio of the physical screen differs significantly with the aspect ratio of the game resolution. In this case the 3D rendered view of the game may look stretched horizontally. 


Configuring a Custom Aspect Ratio 


  • Within each Bar Games root folder is a file named aspect.dat. 
  • The aspect.dat file contains 2 values.  The default values are: 
  • 1 (width adjustment) 
  • 1 (height adjustment) 
  • These values can be changed to correct the 3D view of the game if needed. 
  • At this time the width adjustment is the only adjustment needed as the physical height of the simulator screen does not vary greatly between systems and is a close match to the game resolution. 
  • The values must be greater than 0.1. 
  • Start by measuring the width and height of the screen. Then divide the width by the height. Example: 
  • Screen Width 262”
  • Screen Height 108” 
  • Screen Aspect Ratio: 262/108 = 2.42 
  • Obtain the game resolution (typically the same as the desktop resolution). Then divide the resolution width by the resolution height. Example: 
  • Game Resolution Width 1920 
  • Game Resolution Height 1080 
  • Game Aspect Ratio: 1920/1080 = 1.77 
  • Calculate the width adjustment by subtracting the Game Aspect Ratio from the Screen Aspect Ratio. 
  • 2.42 – 1.77 = 0.65 
  • Edit the aspect.dat file:
  • Change the first number (width adjustment) to 0.65.
  • Save the aspect.dat file and run the game to see the result. 
  • Note the adjustment is only applied to the 3D game view once you start the game (not the Main Menu).